Blog

The CRTC’s Communications Monitoring Report 2014

The bill of health of a system in search of balance

Last October 16, the CRTC unveiled the third and last part of its Communications Monitoring Report 2014. News media focused mainly on the aspects of the report that deal with consumers. Here are a few headlines: “Canadians paying more for communications services” (from $185 to $191 per month) and the main factors explaining this increase... Read More »

A Generation of Thieves?

A discussion on young consumers’ willingness to pay for media

How many times have we heard this during conferences: “Kids today refuse to pay for media. Paying for it is unthinkable: all free, all the time.” I don’t agree with this statement and I’ll explain why in this guest post. Allow me to begin by pointing out that the opinion expressed above is not an... Read More »

Vice, the Voice of a Generation

During the summer, Vice News achieved a grand slam by becoming the first media to infiltrate the ISIS militant terror group. But this coverage was not the only one to impress the journalistic world; indeed, Vice News also achieved remarkable work in covering the Ferguson and Ukraine crises as well as the Ebola epidemic in... Read More »

The Resurgence of In-Person Gaming: Plugging Back In Player 2

The gaming world has recently experienced a resurgence of local multiplayer games, i.e., titles in which two or more players play together (competitively or cooperatively) in each other’s physical presence and generally using the same console or device. A classic such title would be Super Bomberman on Super Nintendo, while Wii Sports represents one of... Read More »

Four Takeaways on YouTube Culture from the Buffer Festival Industry Day

Focused on YouYube and Youtubers, the first Buffer Festival Industry Day took place in Toronto on October 16. If one key notion was to be taken away, passion is a common denominator for online video creators. They focus first on their creations and then much later think of the business aspect of what they are... Read More »

Echoes from MIPJr: the next kids’ classics might be starting online

Will the next worldwide über-popular brand for children come from TV? Maybe not. With many new characters and worlds starting life as online videos, apps or games, digital is proving a fertile spawning ground for new popular IPs. Last October 12 at MIPJunior, the Online Originals for the New Kids on the Block panel discussed... Read More »

Lessons from Minecraft - What TV can learn from the massively popular game

This article was initially published on MIP Blog and is presented here as part of the editorial partnership between CMF Trends and MIP Blog. When it comes to kids games, Minecraft is currently my favourite IP. Considering its immense success, we might ask ourselves: “What does Minecraft do right that TV could learn from and... Read More »

Fall TV Premieres in the US: Online First

Over the course of the past 15 years, television series have earned their stripes thanks to the vision of ambitious producers and audacious networks like HBO among others. “We are living a golden era of television content,” claims David Poltrack, chief research officer for CBS. “The public is embracing television in a way it never... Read More »

Gaming Trend: The Art of (Watching) Play

Seattle, WA’s Key Arena was packed in July 2014 for the 4th annual International Defense of the Ancients 2 tournament, with a prize pool of US$10.9 million. “Stop playing videogames and go outside!” This has been a common refrain of parents for several decades now. However, if you haven’t already, prepare to start hearing this: “Stop... Read More »

Canadian Rights Market Study - Introductory Post

There is no longer any doubt that the television market is experiencing an outright revolution. The “new players‘‘—with leaders among VOD platforms the likes of YouTube and OTT services such as Netflix—have imposed themselves in the last 18 months as alternatives to conventional television and are making a lasting mark in the competitive television marketplace. This... Read More »