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Conquering youth is no longer an option

On a yearly basis, PwC comes out with a report presenting the global entertainment and media outlook. This year, a key trend has emerged: youth are incontestably the driving forces behind growth in the media and entertainment sectors. PwC confirms what we already suspected, i.e., that conquering youth is no longer an option but rather... Read More »

African TV series in a global context

African TV series are coming into their own thanks to productions that reflect an increasing focus on professional quality, export potential, and unique regional features. We analysed the evolving production model through the lens of two series: the French-language That’s Life, and the English‑language Meet the Adebanjos. That’s Life: educational transmedia First broadcast in 2015,... Read More »

How Amazon Became the Top Rival to Netflix

Amazon made important strides in 2016, winning Emmy Awards and attracting major talent to its innovative online pilots and day & date theater/online releases. A look back on its recent history and a number of forecasts on its future will show just how innovative Amazon really is. From Amazon “Unbox” to Amazon Video Launched in... Read More »

Shield Five: How Does One Design a Series for Instagram?

Can the popularity of social networks lead to a new way of imagining the concept of the webseries itself? For now, one must look toward Instagram and Shield Five, an episodic thriller specifically designed for the very small screen. Encounter with producer Anthony Wilcox and screenwriter Adam Dewar at the Série Séries Festival in Fontainebleau,... Read More »

It’s here! Our KeyTrends mid-year update report

The Canada Media Fund published last January the 2016 Trends report titled Entering the Age of Experience which dealt with an environment of content in which the industry’s actors are increasingly equipped and aware of the new avenues opened up by digital and are gaining in both experience and audacity. This experience—that one could compare... Read More »

Virtual Reality and Monetization Strategies

For the past two years, virtual reality (VR) providers and creators have been implementing tools and content to prompt consumers to purchase dedicated headsets and live new-format immersive experiences. Will the adoption of this technology be spurred by low prices or monetization strategies that are similar to those developed for traditional screen content? VR pioneers... Read More »

The New Podcast Economy

Against all odds, the podcast industry is currently experiencing explosive growth and is at the core of a new flourishing economy. It attracts new investors, and audiences have never been as numerous. This new market attracts so much attention that some people are now predicting a financial bubble. What’s the story? It’s 4:00 p.m. and... Read More »

Méta-Média: the post-mobile era and immersive experiences

France-based Méta-Média published at the beginning of June the 2016 spring/summer issue of its trendbook titled Tendances sur l’évolution des médias : au-delà du mobile. This 11th issue of the trendbook leads us into the post-mobile era, an era dominated by automated interfaces and conversational bots—behind which applications disappear—and in which users are encouraged to live... Read More »

How Screening Room Is Challenging the Way Hollywood Works

Sean Parker’s Screening Room project is creating real hullabaloo in Hollywood. The service offers the possibility of watching major releases at home on the day they come out in theatre. Exhibitors are up in arms about it. In the filmmakers’ camp, news of the service has polarized directors with big names perched on either side... Read More »

CANNES NEXT: 2016, YEAR ZERO FOR VR

Photo credit: Cannes Film Market Can virtual reality (VR) that incorporates live action be qualified as cinema? That is the question that was at the heart of discussions during the extensive program at the NEXT Pavilion, devoted entirely to the host of challenges as well as creative, financial and technological possibilities arising from VR only... Read More »

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