By Kevin Oke
- September 24, 2015
- Posted in: Industry Transformations
As videogames become more and more mainstream and today represent the dominant form of play in all age groups, they are now circling back to teach a new trick to a former competitor: physical toy manufacturers. Physical toys are now the object of a renaissance in our digital world, as “connected toys” that interface with... Read More »
Are teen-focused platforms like Snapchat, Twitch and Buzzfeed really disrupting major players like HBO? Not if they can help it, says MIPBlog editor James Martin. Snapchat means business. The ephemeral photo and video messaging platform even abandoned its usual ‘who cares?’ approach to present its new “3V” video advertising offering in what Techcrunch called a... Read More »
New digital marketplaces for media rights, the rising popularity of real-time video broadcasts and the effects of algorithms on content discoverability… Here are a few of the trends covered by CMF’s latest report on developments shaping today’s screen-based industries. Summer is not only made for having fun around the pool or enjoying a BBQ meal... Read More »
With a market value of over $2 billion, Vice is riding the wave of success from partnership to partnership. How did a tiny Montreal magazine manage to become a global media powerhouse? In less than 20 years, Vice has literally become a media empire – and nothing seems to get in the way of its... Read More »
The Consumer Electronics Show, NATPE, Sundance, South by SouthWest and Tribeca have one thing in common: they gather the best and the brightest of the global audiovisual industry. What do they have in common this year? They all have their eyes set on screen convergence. The winds are all favourable to the industry’s new players... Read More »
Telecom regulators around the world play a pivotal role in shaping the new online media landscape. Here’s a look at how recent decisions in the US, Europe and Australia are affecting consumers and industry players. April 24, 2015 will probably be remembered as the day regulators the world over made a forceful comeback in the... Read More »
Building audience loyalty, developing virtual reality and supporting digital media creation: a look back on the main trends that dominated the second edition of the NEXT Pavilion at the Marché du Film of the Cannes Film Festival. According to the L.A. Times, it is in 2015 that the Cannes Festival took the technological plunge. Indeed,... Read More »
YouTube is turning ten this year. Let’s look back on the rise of this giant who revolutionized the way we watch online videos. Even though it has cornered the market, many challenges still remain.
Before YouTube, there were no archives or storage banks for online videos. There were no search engines or databases where this information could be concentrated. YouTube is the immense library that made everything possible: searching, storing, integration and sharing. To truly understand YouTube’s impact, just think back to 2005 and how internet users, bloggers and... Read More »
Mario, Zelda and Pokémon might soon come to your smartphone. Nintendo’s shift towards Apple's iOS and Google's Android platform is the start of a new era that has the power to rewrite the entire mobile gaming business model.
On March 17th, Nintendo announced a partnership with Japanese mobile game publisher DeNA to bring titles featuring its famous characters to smartphones and tablets. This comes after years of such calls from investors and decreasing relevance for Nintendo in an industry that is moving quickly on to new business models and types of games. It... Read More »
The most “televisually” enlightened people agree that it is difficult to create a buzz for a television show. The scenaristic effort required to maintain the interest level of an over-stimulated and highly critical public is gigantic. Few people would have bet that a solution lies within the quiet and unwritten world of slow TV. Slow... Read More »