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Indie Identities: The Rise of Independent Entrepreneurs in Canada

Can indie game developers be entrepreneurs with commercial intents and do meaningful and innovative work? “Absolutely!” says Jason Della Rocca, cofounder of Execution Labs, who looks back at the growth of independent game studios in Canada. As I write these words, I am sitting in Casablanca having just witnessed a truly emotional moment where a... Read More »

The Bridges and Frontiers of Cultural Entrepreneurship

How can digital cultural property be exported on an international scale? French and Canadian entrepreneurs demonstrated their know-how during the very first Enterprising Culture forum held in Toronto. A look back on promising initiatives in the fields of visual arts and editing. Since 2012, the Canadian Film Centre’s Media Lab (CFC Media Lab) supports the... Read More »

Minority Media, Montréal’s VR gaming pioneers

An interview with Montréal’s Minority Media, a Virtual Reality (VR) pioneer that created Time Machine VR, one of the first game designed exclusively for consumer VR devices. As you walk into Minority Media’s office in the trendy Mile-End neighbourhood of Montréal, you can’t help but feel you’ve landed in a special place, mixing cultures, both... Read More »

OTT’s impact on Canada’s video production ecosystem

Over-the-top (OTT) content providers are boosting the global video production market, including TV production and acquisition expenditures in Canada, according to data gathered by The Boston Consulting Group (BCG). The last few years have often been referred to as a golden age for television, a statement that is confirmed by BCG’s report titled The Future... Read More »

Is blockchain the next disruption?

Blockchain has become one of the biggest buzzwords in the IT world in 2016. While the technology is very promising, its applications are still in their infancy. Here’s an overview of this complex technology and its potential benefits for the content industry. Imagine if it were possible for content creators to sell their work directly... Read More »

Machines that Predict What You Want to See

This is the third of a series of three posts that further examine subjects covered in Discoverability: Toward a Common Frame of Reference. This third post deals with the latest developments in terms of algorithms with respect to recommendations. In the fall of 2016, TiVo, the company that came out with one of the first... Read More »

HTC: the Asian giant working to make VR ubiquitous

Alvin Wang Graylin, president of HTC China and of VRVCA (a $12 billion VR investment fund), explains why supporting indie developers is key to a thriving virtual reality industry. HTC, now one of the world’s leading electronics manufacturers, is 19 years old, the equivalent of a millennial. Peter Wou, who now heads the Future Development... Read More »

Surfing the Wave of the Fourth Industrial Revolution

This post summarizes the initiatives presented in Digital Transformation of Industries, a white paper released by the World Economic Forum. This is the second of a series of three posts that further examine subjects covered in the research report Discoverability: Toward a Common Frame of Reference. It’s become commonplace to state that the media industry has... Read More »

The Attention Economy: Conquering Minds

This is the first of a series of three posts that further examine subjects covered in the research report Discoverability: Toward a Common Frame of Reference. This article focuses on attention, a resource that is so coveted in the digital universe that it is at the heart of its economic system.    [...] What was scarce in... Read More »

Ten media takeaways from Silicon Valley

What is Canada’s media moonshot? Media policy expert Dr. Irene S. Berkowitz presents ten takeaways from a workshop in Silicon Valley on how emerging technologies are disrupting and transforming industries. Media was scarcely discussed during Singularity University’s Executive Program, a workshop looking at the impact of cutting-edge technologies on industries, even though a bunch of... Read More »

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