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In 1993, when the consumer Internet* was still very much in its fledgling stage, the New Yorker magazine published a now famous cartoon, showing a dog in front of a computer monitor and keyboard, looking at another dog, with the caption: “On the Internet nobody knows you’re a dog.” The point was that on this new communications platform, anonymity...
Look out Toronto, Montreal and Vancouver. Edmonton is becoming an attractive market for those in the video game industry because of a new tax credit, reduced business costs due to the drop in oil prices, a good-sized talent pool and an industry leader already established in the city for more than 20 years. That’s what may entice video game...
In parallel to the launch of our Futur et médias podcast, we present to you our more recent and not-to-be-missed podcasting discoveries, this fully vibrant format that is taking up more and more place in Canadians’ consumption habits. Over the course of the past year, we have been well served in terms of podcasts. Both locally and globally, there has...
Futur et médias Episode TFO: Will Groupe Média TFO's blockchain lead to a chain reaction
Listen on: Can audiovisual production in Canada – with numerous independent creators, funders, broadcasters, unions, rights-holders and tax credits – be blockchained? A 2018 pilot project by Ontario-based francophone public media org Groupe Média TFO may hold some answers. In this episode, Vice President and Chief Operating Officer Eric Minoli, and Digital Products Manager Ulrich Dessouassi share the insights generated by...
In 2018, there were more than 4 billion mobile devices – both smartphones and tablets – in circulation worldwide. In mature markets, many people own more than one device, while in emerging countries such as India and the Philippines, where the internet is mostly mobile, a large segment of the population can only access the web through a mobile...
You’ve probably heard the saying “reports of my death have been greatly exaggerated”, a phrase that originated in the midst of a global speaking tour Mark Twain was on in 1895. When Twain found out that the rumours had evolved from an illness to his demise he uttered the now oft-repeated phrase and then carried on with his schedule....
The global video game industry continues to experience unparalleled growth and Canadian game developers have benefited greatly from the ever-expanding audience and appetite for video games. While Canadian children are willingly embracing interactive media in most aspects of their lives, it remains a challenge for Canadian game developers to distribute their products where they can plausibly do the most...
Listen on: Two decades after its inception, what are the challenges facing APTN? What are the opportunities that the Aboriginal Peoples Television Network will seize to secure a bright future for itself? Executive Director of Programming and Scheduling, Monika Ille, shares her perspective on APTN’s future on the dawn of its 20th anniversary. *Futur et médias is the French-language iteration of Now...
This article is presented as part of an editorial partnership between CMF Trends, the Canada Media Fund’s (CMF) strategic monitoring platform, and Digital Alberta. © All rights reserved. Last week, the Government of Alberta announced a $100 million investment towards Alberta’s artificial intelligence (AI) sector. This investment will be used for training, research, fostering company growth, and encouraging foreign...
As a follow-up to our exploration of project-specific financing options in video games, we now turn to the world of company-based equity funding, where investors are betting on your ability to grow the value of your studio over the long term. While publishers have been funding games since the dawn of the video game industry, more traditional business angel and...
Having conquered the world with the Cirque du Soleil, Guy Laliberté now wants to use Zú, a non-profit organization, to propel Quebec artists. At once an incubator, an accelerator, a coworking space as well as a place of distribution and inspiration, the project is set on the Complexe-de-La-Maison-Alcan site and its purpose is to support creators as part of...
The real world has caught up with virtual reality games. Given the number of consumers with VR access, success now demands more than a few layers of gameplay. The market is flooded with choices among genres such as shooters, boxing matches, and even puzzlers.  What’s needed to create breakthrough games in this fast-evolving medium? We turned to the industry’s leading...
The video game sector remains effervescent year after year and produces financial results that are increasingly out of the ordinary. Whereas video games are to this day often considered as a subset of digital media, it is transforming into a fully fledged industry—with its own rules, codes and markets—that is increasingly concentrated. Newzoo, a company specializing in video game analytics,...
In collaboration with Femmes du cinéma, de la télévision et des médias numériques (FCTMN), CMF Trends meets inspiring women as part of a series dealing with female entrepreneurship in the screen-based industries. For this third chapter, CMF Trends met with three women who share the duties of CEO within Tobo Studio, a company that creates digital games and multiplatform...
How do Canada’s audiovisual creators perceive the production of content and their expansion on the international stage in the years to come? Given the presence of new foreign players in the ecosystem and the rising popularity of online platforms, the question is worth asking. These transformations force us to review how collaboration takes form and to reflect on the...

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