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Zú and the Artistic Intellectual Property: Masters Here, Masters Everywhere

Having conquered the world with the Cirque du Soleil, Guy Laliberté now wants to use Zú, a non-profit organization, to propel Quebec artists. At...

The Necessary Elements of a Winning VR Game in 2019

The real world has caught up with virtual reality games. Given the number of consumers with VR access, success now demands more than a...

The New Goliaths of Video Gaming

The video game sector remains effervescent year after year and produces financial results that are increasingly out of the ordinary. Whereas video games are...

Tobo Studio and the Women Management Model

In collaboration with Femmes du cinéma, de la télévision et des médias numériques (FCTMN), CMF Trends meets inspiring women as part of a series...

OTTs and Canadian Content: What Collaborative Models for the Future?

How do Canada’s audiovisual creators perceive the production of content and their expansion on the international stage in the years to come? Given the...

Studio+ and Blackpills: One Concept, Two Destinies

This article was co-written by Alexandre Pierrin and Cassandra Binet.  Less than two years ago, two web series apps that were to revolutionize mobile video...

Can we tokenize a brand image by using blockchain?

Imagine if your company’s brand image (or branding) or even your “personal branding” was listed on the stock exchange. Thanks to the possibilities that...

Élèves en liberté: A Classroom in Augmented Reality Sound

A headset that places you in a large room and generates a world of sounds based on your movements and interactions. That is the...

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