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In collaboration with Femmes du cinéma, de la télévision et des médias numériques (FCTMN), CMF Trends meets inspiring women as part of a content series focused on female entrepreneurship in the screen-based industries. We begin this new series by drawing up the portrait of Montreal-based animation production company CarpeDiem Film & TV, founded 14 years ago by Marie-Claude Beauchamp....
In today’s world, where disorder seems to be the new order, it shouldn’t come as much of a surprise that the documentary format is experiencing a newfound success. As Mark Twain cannily observed, “truth is stranger than fiction… because fiction is obliged to stick to possibilities; Truth isn’t.” And truth, it turns out, can make for good business. With budgets...
Last August 7, American producer Jeffrey Katzenberg—famous for his work on Shrek and his association with director Steven Spielberg to create Dreamworks—announced that he had raised the funds needed to launch a new company named NewTV. This announcement, by virtue of which the producer will join forces with businesswoman and Republican politician Meg Whitman, involves the implementation of a streaming...
Last September 13, the second edition of Plateforme(s), Quebec’s media summit organized by Infopresse, was held at the Montréal Science Centre. In a mode focused on solutions and good practises, the event intended to showcase the creativity that certain media companies demonstrate when it comes to dealing with the technological, economic and social changes that their ecosystems undergo. The day...
Civil, the decentralized platform that aims to make journalism independent and sustainable, announced last September 18 the public sale of its CVL token. As a reminder, as recently as a few months ago, journalists from The Denver Post created the first very newsroom, The Colorado Sun, which served as an incentive for several independent journalists to follow suit. In a...
For many creative industry professionals working in Canada, one of the definitions of success has long been ‘making it’ not just in Canada but also abroad, and in particular in the US. That may mean snagging a visa and an agent in Los Angeles or New York, or just the ability to spend several months each year working south...
You are best to think more broadly about your community and the critical role it plays in setting the path for success. Game developers can no longer survive just by making games. They also need to develop a fan base. If I had a nickel for every time game studio founders told me all they really want to do is...
The Enemy is a non-standard work that deals with the representation of the enemy in conflict zones. Its producer, Karim Ben Khelifa, and its Canadian co-producers imagined two complementary experiences—one in virtual reality and the other in augmented reality—to transform the vision that we may have of an enemy. Going Beyond the Fantasy of the Enemy The work’s trailer is narrated...
With this third and last portrait of Canadian companies transforming the digital ecosystem with the use of virtual reality, we explore the possibilities of storytelling with the imagiNATIVE Indigenous Festival, showcasing film and digital voice media productions that are not generally heard beyond traditional media spheres. Over the last two decades, imagineNATIVE has grown considerably to become a leading international...
This article is presented as part of an editorial partnership between CMF Trends, the Canada Media Fund’s (CMF) strategic monitoring platform, and Méta-Media. © All rights reserved. With the dog days coming to an end and the new season that awaits us, it's time for some of us to put ourselves in catch-up mode. However, for things to go...
When you’re the world’s largest subscription video on demand service, it may be tempting to just get comfortable on the couch and count the cash coming in each month. But not Netflix. The competitive landscape for streaming and video-on-demand players is a global race, and there are cultural, economic and infrastructure barriers that need to be taken into consideration. It’s...
In the second portrait of our series focusing on Canadian creatives in the virtual reality landscape, we met with Canada's first VR arcade Ctrl V. With its 15 virtual reality gaming hubs located across Canada and in the US, Ctrl V is committed to assisting the audience in their VR journey, whether they are experienced gamers or about to discover...
One of the many functions available through the blockchain—in addition to creating peer-to-peer virtual currencies (cryptocurrencies) or protecting information (information security)—is now the possibility of creating unique “digital objects”. In short, the objective is to reproduce in the digital environment a property that is traditionally attributable to physical objects, i.e., “rarity”. You have undoubtedly heard about the blockchain, a technology...
An American study on the diffusion of responsibility phenomenon claims that the homestretch is a period that is as crucial, if not more, given it increases the sense of responsibility among backers. Two Canadian film directors share their respective experiences that present surprisingly similar characteristics. Among the most unpredictable aspects of crowdfunding, how the backer behaves remains a top preoccupation...
In this first portrait of a series of three articles in which we will present creative Canadian companies, we explore the possibilities of immersive storytelling with Felix & Paul Studios, an organization founded five years ago by Félix Lajeunesse and Paul Raphaël, two Montrealers with previous experience in commerce, music videos and documentary. The Origins: From 3D Cinema to Virtual...

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