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This article was co-written by Marie-Odile Duchesneau and Guillaume Déziel. Over the last few years, we have observed a buzz, at both the federal and provincial levels, in favour of funding creative hubs. These collaborative and multidisciplinary entities have developed a specific expertise in accompanying start-ups from ideation to market. This flourishing organizational trend is well anchored in the industrial...
Streaming platforms are spending millions, if not billions of dollars to acquire successful TV shows from the 90s and 00s. While these shows certainly struck a chord with audiences in their heyday, one has to wonder if nostalgia, in and of itself, is a viable business model. When The Wall Street Journal revealed that the most watched TV series on...
Visible minorities, ethnic, sexual, cultural, and linguistic minorities…When we add up all the “minorities” in Canada, we get a significant proportion of the population that’s underrepresented in audiovisual content. Without this audiovisual feedback, it’s hard for them to identify themselves in society or take any real interest in what they see. How can we see beyond this problem and...
In collaboration with Femmes du cinéma, de la télévision et des médias numériques (FCTMN), CMF Trends meets inspiring women as part of a content series focused on female entrepreneurship in the screen-based industries. For this fifth article of the series, our guest is Ava Karvonen, the storyteller and cross-platform producer who believes in the importance of giving women a...
Now & Next Podcast S2E6 – Viacom’s Short-Form Video Bet Is Paying Off
Brendan Yam, who serves as Viacom Digital Studios International’s senior vice president and general manager, joins Leora Kornfeld to discuss short-form video content and the instrumental part it plays in the media giant’s strategy. Listen on: The Battle for Attention: How Viacom Uses Short-Form Video On this episode of Now & Next we explore how a major legacy media company is navigating...
In this era of global warming, the health of the planet’s oceans is a major global issue. And the situation is critical: the water is rising and accumulating hundreds of tons of plastic and biodiversity is declining at an alarming rate. While world authorities try to agree on measures that need to be taken to avoid the catastrophe, initiatives...
Although Fortnite seems firmly entrenched as a socioeconomic “phenomenon” in the world of gaming, many are those who are trying to dislodge it. Fortnite, developed by EPIC Games (a company headquartered in Cary, North Carolina), was initially announced in 2011. Although it seemed to have reaped instant success, it received a considerable boost after the game evolved to adopt a...
The creators of Flip l’algorithme do not have it easy. In addition to producing multiplatform content for viewers aged 9 to 12 years of age, the age group often considered as the hardest to reach, the team in charge of the show broadcast by TFO must contribute to making French cool in a minority setting. Initially named Mission Flip before...
Curated by the Canada Media Fund and co-presented with Telefilm Canada, Analog is a series of half-day conferences on creativity and the transformations underway in the screen-based industry. Analog: Creativity and Artificial Intelligence Is creativity exclusively human? As artificial intelligence makes inroads into every aspect of our industries, governments and personal lives, it may be comforting to think that the creative...
Now & Next Season 2 Episode 5: Can TV and Film Production Be More Environmentally Sustainable
Green Spark Group founder and president Zena Harris joins Leora Kornfeld to share some best practices when it comes to greening productions of all shapes and sizes. Listen on:   Audiovisual Production Goes Greener  If you’ve ever seen a TV show or film set on location, you know that production—with its rows of trucks and trailers, power generators, and catering services—is often the...
If the warnings are real and justified with respect to exposing children to inappropriate televised content, we tend to believe that programming that is designed for children and broadcast by professionals is perfectly adapted to children’s reality. But is that really the case? Children’s television programming is rigorously categorized since 1997. Content is categorized by age group or according to...
Evoking video games will summon different images with different people. For three quarters of occasional or regular players, specific moments and games will come back to mind. As for non-players, the rather less flattering images portrayed by the media will come to mind. The video game’s Epinal print remains to this day that of a game in which players run...
It is no longer about winning in the previously defined entertainment categories such as television viewership or OTT subscriptions. Entertainment companies are now competing on a larger scale for their share of the time and money consumers spend on entertainment overall. This September, the annual Content Canada conference brought together broadcasting, OTT platform and podcasting leaders as well as their...
Now & Next Podcast S2E3 – Hot Pod's Nicholas Quah on the Flourishing Podcast Industry
Hot Pod’s Nicholas Quah sits down with Leora Kornfeld for an insightful chat about the trends redefining the podcast industry and what to keep tabs on in 2020. Listen on: Hot Pod’s Nicholas Quah on the Flourishing Podcast Industry In this episode of Now & Next, we journey into the business aspects of one of the media landscape’s buzziest areas: podcasting. Last season...
TikTok is THE new must-have app for your phone. A sort of cross between Vine and Musical.ly (bought back by TikTok), this app targets a young audience of lipsync and funny video fans. Is it time for influencers to start showing interest? Several who have answered by a resounding “yes!” have reaped unexpected success. Introduction to a platform that...