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Having conquered the world with the Cirque du Soleil, Guy Laliberté now wants to use Zú, a non-profit organization, to propel Quebec artists. At once an incubator, an accelerator, a coworking space as well as a place of distribution and inspiration, the project is set on the Complexe-de-La-Maison-Alcan site and its purpose is to support creators as part of...
The real world has caught up with virtual reality games. Given the number of consumers with VR access, success now demands more than a few layers of gameplay. The market is flooded with choices among genres such as shooters, boxing matches, and even puzzlers.  What’s needed to create breakthrough games in this fast-evolving medium? We turned to the industry’s leading...
The video game sector remains effervescent year after year and produces financial results that are increasingly out of the ordinary. Whereas video games are to this day often considered as a subset of digital media, it is transforming into a fully fledged industry—with its own rules, codes and markets—that is increasingly concentrated. Newzoo, a company specializing in video game analytics,...
In collaboration with Femmes du cinéma, de la télévision et des médias numériques (FCTMN), CMF Trends meets inspiring women as part of a series dealing with female entrepreneurship in the screen-based industries. For this third chapter, CMF Trends met with three women who share the duties of CEO within Tobo Studio, a company that creates digital games and multiplatform...
How do Canada’s audiovisual creators perceive the production of content and their expansion on the international stage in the years to come? Given the presence of new foreign players in the ecosystem and the rising popularity of online platforms, the question is worth asking. These transformations force us to review how collaboration takes form and to reflect on the...
This article was co-written by Alexandre Pierrin and Cassandra Binet.  Less than two years ago, two web series apps that were to revolutionize mobile video consumption in French-language markets if not the entire world were launched with great pomp: Studio+ and Blackpills. Both were financed by media giants and were designed to take advantage of two trends that have been...
Imagine if your company’s brand image (or branding) or even your “personal branding” was listed on the stock exchange. Thanks to the possibilities that are opened up by the blockchain, this idea that may appear utopian to some suddenly becomes much more realistic than one could believe. If your work consists of producing dematerialized content or other such intangible products,...
A headset that places you in a large room and generates a world of sounds based on your movements and interactions. That is the augmented reality experience proposed by Élèves en liberté. It’s an innovative device for a immersive documentary that explores a school that practises active learning. More and more schools are resorting to alternative pedagogical methods, which are...
This article is presented as part of an editorial partnership between CMF Trends, the Canada Media Fund’s (CMF) strategic monitoring platform, and Méta-Media. © All rights reserved. Maybe it’s the lack of sunlight (one short hour in the dead of winter) that inspires coders, but it’s a fact that Nordic countries rank at the top of the European innovation...
It is with excitement that we present you this seventh Trends report drafted by the Canada Media Fund’s Industry & Market Trends team. Throughout the year, we are busy examining, analyzing and anticipating the transformations that could impact the audiovisual industry. This report is therefore the result of our most interesting discoveries regarding technology and innovation, consumption habits, evolving...
In 2011, Squeeze was nothing more than a small animation studio based in Quebec City. Today, it plays in the big leagues thanks to the creation of Cracké, a 3D animation series for young children that the studio has self-distributed throughout the world. Denis Doré, one of the studio’s founders, explains to us the ingredients of this success story. When...
The CMF’s first podcast series, Now & Next, has just wrapped. And because bingeing need not be limited to gingerbread and chocolate over the holiday season, all six episodes are available now so you can indulge in, all at once if you so desire. The premise of Now & Next is to examine the digital transformation of the media and...
2018 is coming to an end and, this year again, many of you have followed us! Some of the articles have really caught your attention and, as we enter the next year, we have gathered the content on CMF Trends that has generated the most engagement.  5 - Making Money With VR: Emerging Methods The revenue of the global virtual reality...
The strategy behind monetizing a VR experience by scaling it globally is much less straightforward than it is in the case of other forms of content. It is essential to understand the consumer and political influences on which VR experiences will perform well around the world in order to identify the best ways to maximize revenue. We connected with...
On this episode – acronym alert – we’ll be talking about VR and AR. Both VR (virtual reality) and AR (augmented reality) can be thought of as new technologies, but in many ways they’re not really new at all. Early sensory simulation devices go back about 100 years. But if you think about it, those Viewmasters we played with...

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Our Top 5 Most-Read Articles in 2018

2018 is coming to an end and, this year again, many of you have followed us! Some of the articles have really caught your...

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