Home Articles Page 3
Artificial intelligence and the arts are two notions that have been considered as incompatible for a long time now. However, AI’s recent breakthrough in the creative world sheds doubt on that. At a time when the question no longer seems to be ‘if’ but rather ‘when’, we need to ask ourselves the place that we can make—and wish to...
Photo by Aaron Rogosin, courtesy of SXSW.
Whoever seeks to determine the current state of technological innovation knows that the SXSW conference in Texas is the event to attend. Over the space of ten or so days, more than 400,000 delegates from a hundred or so countries rub elbows with some 2,100 speakers, without mentioning representatives from a plethora of Fortune 500 companies and start-ups seeking...
Is podcasting the audio industry’s new Eldorado? That’s the $230 million question that Spotify seems to have answered by acquiring podcast production studio Gimlet Media, in one of the most important transactions ever completed in this industry, and most recently the Parcast studio. The strategy adopted by streaming music’s green giant suggests happy days to come for sound content...
Whereas the last two editions of the South by Southwest (SXSW) Festival had seemed to have unfolded in a certain climate of anxiety due to the US political context or the control exerted by computers over our societies, this year’s edition was instead characterized by a certain level of openness and optimism with respect to technological upheavals. Given the sheer...
Futur et médias podcast - Distorsion
In 2017, friends Émile Gauthier and Sébastien Lévesque launched a podcast that explores their shared passion for the web’s weirdest mysteries. They had no idea that, a mere two years later, the show would have grown to the proportions that it did. Today, Distorsion is listened to throughout—and beyond—the French-speaking world and has built a cult following of internet...
A 3D printer creating the SXSW logo at the Austin conference. Photo by Cal Holman, courtesy of SXSW
Whoever seeks to determine the current state of technological innovation knows that the SXSW conference in Texas is the event to attend. Over the space of ten or so days, more than 400,000 delegates from a hundred or so countries rub elbows with some 2,100 speakers, without mentioning representatives from a plethora of Fortune 500 companies and start-ups seeking...
In 1993, when the consumer Internet* was still very much in its fledgling stage, the New Yorker magazine published a now famous cartoon, showing a dog in front of a computer monitor and keyboard, looking at another dog, with the caption: “On the Internet nobody knows you’re a dog.” The point was that on this new communications platform, anonymity...
Look out Toronto, Montreal and Vancouver. Edmonton is becoming an attractive market for those in the video game industry because of a new tax credit, reduced business costs due to the drop in oil prices, a good-sized talent pool and an industry leader already established in the city for more than 20 years. That’s what may entice video game...
In parallel to the launch of our Futur et médias podcast, we present to you our more recent and not-to-be-missed podcasting discoveries, this fully vibrant format that is taking up more and more place in Canadians’ consumption habits. Over the course of the past year, we have been well served in terms of podcasts. Both locally and globally, there has...
Futur et médias Episode TFO: Will Groupe Média TFO's blockchain lead to a chain reaction
Can audiovisual production in Canada – with numerous independent creators, funders, broadcasters, unions, rights-holders and tax credits – be blockchained? A 2018 pilot project by Ontario-based francophone public media org Groupe Média TFO may hold some answers. In this episode, Vice President and Chief Operating Officer Eric Minoli, and Digital Products Manager Ulrich Dessouassi share the insights generated by...
In 2018, there were more than 4 billion mobile devices – both smartphones and tablets – in circulation worldwide. In mature markets, many people own more than one device, while in emerging countries such as India and the Philippines, where the internet is mostly mobile, a large segment of the population can only access the web through a mobile...
You’ve probably heard the saying “reports of my death have been greatly exaggerated”, a phrase that originated in the midst of a global speaking tour Mark Twain was on in 1895. When Twain found out that the rumours had evolved from an illness to his demise he uttered the now oft-repeated phrase and then carried on with his schedule....
The global video game industry continues to experience unparalleled growth and Canadian game developers have benefited greatly from the ever-expanding audience and appetite for video games. While Canadian children are willingly embracing interactive media in most aspects of their lives, it remains a challenge for Canadian game developers to distribute their products where they can plausibly do the most...
Two decades after its inception, what are the challenges facing APTN? What are the opportunities that the Aboriginal Peoples Television Network will seize to secure a bright future for itself? Executive Director of Programming and Scheduling, Monika Ille, shares her perspective on APTN’s future on the dawn of its 20th anniversary. Listen on: *Futur et médias is the French-language iteration of Now...
This article is presented as part of an editorial partnership between CMF Trends, the Canada Media Fund’s (CMF) strategic monitoring platform, and Digital Alberta. © All rights reserved. Last week, the Government of Alberta announced a $100 million investment towards Alberta’s artificial intelligence (AI) sector. This investment will be used for training, research, fostering company growth, and encouraging foreign...