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Civil, the decentralized platform that aims to make journalism independent and sustainable, announced last September 18 the public sale of its CVL token. As a reminder, as recently as a few months ago, journalists from The Denver Post created the first very newsroom, The Colorado Sun, which served as an incentive for several independent journalists to follow suit. In a...
For many creative industry professionals working in Canada, one of the definitions of success has long been ‘making it’ not just in Canada but also abroad, and in particular in the US. That may mean snagging a visa and an agent in Los Angeles or New York, or just the ability to spend several months each year working south...
You are best to think more broadly about your community and the critical role it plays in setting the path for success. Game developers can no longer survive just by making games. They also need to develop a fan base. If I had a nickel for every time game studio founders told me all they really want to do is...
The Enemy is a non-standard work that deals with the representation of the enemy in conflict zones. Its producer, Karim Ben Khelifa, and its Canadian co-producers imagined two complementary experiences—one in virtual reality and the other in augmented reality—to transform the vision that we may have of an enemy. Going Beyond the Fantasy of the Enemy The work’s trailer is narrated...
With this third and last portrait of Canadian companies transforming the digital ecosystem with the use of virtual reality, we explore the possibilities of storytelling with the imagiNATIVE Indigenous Festival, showcasing film and digital voice media productions that are not generally heard beyond traditional media spheres. Over the last two decades, imagineNATIVE has grown considerably to become a leading international...
This article is presented as part of an editorial partnership between CMF Trends, the Canada Media Fund’s (CMF) strategic monitoring platform, and Méta-Media. © All rights reserved. With the dog days coming to an end and the new season that awaits us, it's time for some of us to put ourselves in catch-up mode. However, for things to go...
When you’re the world’s largest subscription video on demand service, it may be tempting to just get comfortable on the couch and count the cash coming in each month. But not Netflix. The competitive landscape for streaming and video-on-demand players is a global race, and there are cultural, economic and infrastructure barriers that need to be taken into consideration. It’s...
In the second portrait of our series focusing on Canadian creatives in the virtual reality landscape, we met with Canada's first VR arcade Ctrl V. With its 15 virtual reality gaming hubs located across Canada and in the US, Ctrl V is committed to assisting the audience in their VR journey, whether they are experienced gamers or about to discover...
One of the many functions available through the blockchain—in addition to creating peer-to-peer virtual currencies (cryptocurrencies) or protecting information (information security)—is now the possibility of creating unique “digital objects”. In short, the objective is to reproduce in the digital environment a property that is traditionally attributable to physical objects, i.e., “rarity”. You have undoubtedly heard about the blockchain, a technology...
An American study on the diffusion of responsibility phenomenon claims that the homestretch is a period that is as crucial, if not more, given it increases the sense of responsibility among backers. Two Canadian film directors share their respective experiences that present surprisingly similar characteristics. Among the most unpredictable aspects of crowdfunding, how the backer behaves remains a top preoccupation...
In this first portrait of a series of three articles in which we will present creative Canadian companies, we explore the possibilities of immersive storytelling with Felix & Paul Studios, an organization founded five years ago by Félix Lajeunesse and Paul Raphaël, two Montrealers with previous experience in commerce, music videos and documentary. The Origins: From 3D Cinema to Virtual...
Cannes NEXT, the technological innovation pavilion at the heart of Cannes’ Film Market, sought to accompany the emergence of crypto financial initiatives by inaugurating a Blockchain Corner that gathered some half dozen European and Asian exhibitors and showcased a series of conferences dedicated to the education, the apologia and already also the criticism of this trend, generating as much enthusiasm...
The Internet Trends Report is the industry bible, eagerly awaited each year by hordes of investors, researchers, and technology journalists who depend on it for everything you need to know for successfully investing in new technologies, from mobile to online shopping, including the competition between today’s online giants. Overview of the main takeaways of this presentation. The report’s reputation presenting data mostly...
A rich and thoughtful transmedia project that makes the most of a wide range of online support (investigative reports, petitions, animated documentaries, public space events, and more), Zero Impunity deals with a difficult, deliberately obscure subject in today’s world: sexual crimes in times of war. An interview with Nicolas Blies, Stéphane Hueber-Blies, and Marion Guth, founders of the a_BAHN...
In 2017, high expectations for consumer adoption have given way to the realization that VR is still in its exploration phase. Pulse on VR presents an overview of the state of virtual reality in Canada in the first quarter of 2018. For the VR industry, 2017 ended with mixed feelings, and the virtual reality (VR) industry is increasingly questioned by creators and storytellers. VR...

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