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Benjamin Hoguet

Benjamin Hoguet

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Benjamin Hoguet is a writer and a designer of interactive and transmedia works. He has contributed to many interactive documentary, fiction and comic strip projects. He has also written for Éditions Dixit four books on new forms of storytelling that make up the La Narration Réinventée collection.
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The Enemy: Combining Photojournalism and New Technologies

The Enemy is a non-standard work that deals with the representation of the enemy in conflict zones. Its producer, Karim Ben Khelifa, and its...

The social impact of a transmedia project: The Zero Impunity model

A rich and thoughtful transmedia project that makes the most of a wide range of online support (investigative reports, petitions, animated documentaries, public space...

Alice, The Virtual Reality Play: When the Real and the Virtual Meet

Produced by DV Group, Alice, The Virtual Reality Play is both a technical achievement in the world of VR storytelling and the layout of a possible...

Telling stories with objects

Photo: Wuxia the Fox, an augmented book & app Bringing together the real and the virtual can make a project more impactful, while also providing a...

Creating a Snapchat Original Series: The #PLS Success Story

Far from simple communication tools, social networks are becoming increasingly viable storytelling platforms for documentaries and works of fiction. Snapchat stories such as #PLS...

Telling Stories Through Phone Messages: Bury me, my Love and the Syrian Crisis

Interview with Florent Maurin, creator and producer of Bury me, my Love, an interactive work midway between fiction and documentary. Using a phone to send messages has...

Été: Instagram as a Storytelling Tool to Drive Audience Engagement

Making sure an audience finds and watches digital content is not an easy task. An increasing number of projects are therefore developed to be told...

Culture Is Everywhere: Voyages Sonores 3D and Cube

The story of our history, our heritage and our culture was for a long time confined to well-defined spaces such as libraries, museums, historical...

Venice VR and its Heavenly Isle of Virtual Reality

A guided tour of Lazarretto Vecchio, an island dedicated to VR during the 74th Venice International Film Festival, accompanied by Michel Reilhac, the organizer of...

Broadcasting Strategies for the Digital Age

A successful marketing and distribution campaign has three key ingredients: advertising on social networks, partnerships with established media outlets and reaching out to influencers. Producing...

SwapTales: Léon!: the Making of a Family Video Game

A look at the making of SwapTales: Léon! an award-winning game designed to appeal to young and old alike. The concept: changing the storyline by inverting...

The immersive power of binaural sound: an interview with Amaury La Burthe (Audiogaming)

What is binaural sound and how can you use it in your work? Amaury La Burthe, who specializes in audio tools for digital media,...

CtrlEdit: a new tool for producing interactive movies

Baptiste Planche talks about his software CtrlEdit, a new tool for producing interactive movies in a simple and cost-effective way. By nature and use, cinema...

How can chatbots be used to tell stories?

Virtual reality was the revolution that was expected to shake up 2016. But this year also saw the rising popularity of chatbots, computer programs...

The International Buyers’ Coalition: An Alternative to the Goliaths of Streaming

What are the best options for producers when it comes to selling and distributing a film or TV series? A consortium of documentary buyers...