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Kevin Oke

Kevin Oke

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Kevin Oke is co-founder of Victoria BC-based LlamaZOO Interactive, an award-winning educational technology start-up. Kevin has worked as an employee and consultant in digital interactive entertainment for 10 years. He has worked with Fox, Electronic Arts, Sky Sports and Nickelodeon on 40+ projects.
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Key Edtech Trends to Watch

Technology can serve many purposes, including education. Here’s an overview of the upcoming trends in the Edtech field. If you’ve been paying attention to trends...

Videogames Are Bringing Toys Back to Life

As videogames become more and more mainstream and today represent the dominant form of play in all age groups, they are now circling back...

What Nintendo Going Mobile Means for Gaming

Mario, Zelda and Pokémon might soon come to your smartphone. Nintendo’s shift towards Apple's iOS and Google's Android platform is the start of a...

Pay-to-play vs. free-to-play: when does premium work?

Free-to-play games have dominated mobile gaming for several years now  – at this point, premium (pay to own) games have been relegated to a...

The Need-to-Know Game Industry Trends of 2014

As 2014 draws to a close it’s natural to pause and look back on the year that was in the game industry. Between mobile,...

The Resurgence of In-Person Gaming: Plugging Back In Player 2

The gaming world has recently experienced a resurgence of local multiplayer games, i.e., titles in which two or more players play together (competitively or...

Gaming Trend: The Art of (Watching) Play

“Stop playing videogames and go outside!” This has been a common refrain of parents for several decades now. However, if you haven’t already, prepare to...

Mobile Games: The Advantages of the Episodic Model

When it comes to business models in the gaming world, the three most talked about (and dominant) are free-to-play, premium and subscription. However, the...

“Fast Follow” in Mobile Gaming Is Obsolete

“Fast follow” in mobile gaming has lead to an explosion of titles on both Android and iOS platforms in the last few years. The...

Collectible Card Games Are Driving the Next Generation of Mobile Games

What are CCGs? CCGs (Collectible Card Games) are a gaming genre based on the strategic usage of a player’s deck of cards, which can represent...

The Issues Facing Nintendo in the Smartphone Age

Diluting the Value of Its IP On the whole, Nintendo has demonstrated a very conservative stance when it comes to using its IP, the very...

Audio Content for Young Ears: Why Create Podcasts for Kids?

An article entitled “Where Are All the Kidcasts?” published in the March 31, 2016, edition of The Atlantic opines: “Podcasts could offer a...