Blog - Business Practices

Alice, The Virtual Reality Play: When the Real and the Virtual Meet

Produced by DV Group, Alice, The Virtual Reality Play is both a technical achievement in the world of VR storytelling and the layout of a possible economic model for ambitious of immersive works. With creative director Marie Jourdren and innovation director Antoine Cardon, we retrace the story of this inspiring experimental project. A few months... Read More »

The Renaissance of Children’s Live Action Programming

Kids’ live action may not have enjoyed the explosive success of adult scripted series in recent years. But all that is changing now... By Julian Newby (MIP Trends) The pipeline of shows coming out of vertically integrated studios such as Nickelodeon and Disney attest to the growing international appeal of children’s live action programming. “One... Read More »

The Long Tail in 2018: Niches Meet Streaming and Social Media

How can producers and creators successfully connect and cater to niche audiences around the world? You may have heard the business principle which states that 80% of the sales come from 20% of the clients. Economists refer to it as the Pareto Principle, or Power Law, but for most of us it’s the phenomenon that... Read More »

When The World Is Your Market: Globalized Media from a Canadian Perspective

The CMF white paper titled Adjust Your Thinking: The New Realities of Competing in a Global Media Market maps today’s global media landscape and implications for Canadian companies. Globalization—the flow of goods, ideas and people across international boundaries—is nothing new. It has existed for centuries, enabling the movement of everything from tea in cargo ships... Read More »

TV Formats: Riskier Productions That Present Higher Rewards

Creating TV formats for the global market has all the elements of a winning strategy. Format producers share ideas on how to make it in the TV-as-a-franchise world. Create once, sell many times. So goes the saying from the playbooks of entrepreneurs everywhere. And the same wisdom applies to television producers who work with formats.... Read More »

Managing Film and TV Industry Transformation: Perspectives from Broadcasters and Producers

It’s now more important than ever to sell globally, establish international partnerships and explore new deal structures. Key players in Canada’s film and TV industry share their tips on how to stay buoyant in a changing sea. By now, everyone in the audiovisual industry knows that major change is afoot—from falling licence fees to competition... Read More »

Pitching to Netflix: Tips from the Top

Four months after it was announced that Netflix would be investing CDN$500 million in original productions in Canada over a 5-year period, Netflix’s now former VP of Content, Elizabeth Bradley, took the stage at Prime Time in Ottawa to talk about how producers can get their shows on the platform. It’s been 5 years since... Read More »

Media and Tech in India: Different Kinds of Digital Divides

India’s media and technology sectors are unique in the global marketplace. A recent report published by the CMF looks at opportunities for TV and video game content producers. A country with 850 television channels that reach about 500 million people? That would be India. A country where Netflix doesn’t dominate the streaming video market and... Read More »

China and South Korea: Tech and Media Powerhouses

Most of us are reasonably aware that China’s and South Korea’s media and tech industries are global forces to be reckoned with and growing at astonishing rates. But just how big are they? With its 1.4 billion mobile phone users, China now counts 500 million inhabitants that use their smartphones to go online. And while... Read More »

Where are the Women in eSports?

(Photo: IDDQTPIE) Globally, close to half of all gamers are women. Why then do they continue to represent a minority in the eSports arena? A look back at the historical origins of the gender divide in the videogame industry. Since they were academically legitimated in the 2000s, videogames have carved out a place for themselves... Read More »

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