Blog - Videos

Community is key to the success of an indie game

Encounter with Astrid Rosemarin, community developer with Execution Labs, to discuss the creation of a solid fan base for an indie game. Interview with Astrid Rosemarin, community developer with Execution Labs, an accelerator and early stage investor for independent video game studios. She explains the importance of community for the success of an indie game... Read More »

Time Machine VR: Virtual Reality Dinosaur Safari

Live from the Montreal International Game Summit, Minority Media’s Rommel Romero introduces the eagerly awaited project Time Machine VR and shares the studio’s experience with developing a virtual reality game. Minority Media presents Time Machine VR, a pre-apocalyptic exploration and adventure game in which the player incarnates a scientist who travels through time to find... Read More »

Publishers Are Developers’ Best Marketing Friends

Encounter with three publishers during the Montréal International Game Summit. Learn how to grab their attention as well as the do’s and don’ts when it comes to marketing your Indie game. Meridian4, Ends in Four Games and Tilting Point shed light on the publisher’s role in the video game ecosystem. They provide tips to independent... Read More »

Outlast, the art of horror video games

In an interview, Red Barrels studio co-founder Philippe Morin shares his ideas for development and promotion of independent games and reveals a few hints about the eagerly awaited Outlast 2 sequel. Outlast is a game of horror and survival with a non-combat approach and a large part of the gameplay involves ways of escape. Red... Read More »

Roguelike Meets Interactive Storytelling in Subaeria

Subaeria, Studio iLLOGIKA’s second production, is a roguelike/interactive storytelling game where players survive by using trickery to turn their enemies against each other. Valentine Dessertenne, the communications director of the studio, explains the inspiration behind Subaeria in a recent interview. Subaeria is a clever mix of action and puzzle where players must escape from an... Read More »

Zombie Apocalypse…from the comic book to the screen!

Live from the Montreal International Game Summit, Lateef Martin of Miscellaneum Studios talks about the video game Z’Isle, inspired by a zombie apocalypse comic book series. Miscellaneum Studios presents Z’Isle, a game based on the reconstruction of a city where the player controls a group of survivors who must reconquer the Island of Montreal following... Read More »

Wits and Warfare: studying players to personalize their experience

Broadcasting from the Montréal International Game Summit, Keith Makse, of Red Meat Games, presents the strategy game Wits and Warfare and explains how they personalize the game mechanics for each player. Red Meat Games studio presents Wits and Warfare, a strategy empire/trivia game hybrid in which the player’s personal profile (age, country of origin, areas... Read More »

The Renaissance goes intergalactic in Conflicks: Revolutionary Space Battles!

Conflicks: Revolutionary Space Battles! features a futuristic version of the French Revolution that blends real-time strategy with the physics of space. In an interview, cofounder Yan Pépin explains how a traditional Québec board game inspired this project’s imaginative world. Artifice, the Longueuil studio behind the acclaimed game Sang-Froid, introduces its second project title Conflicks: Revolutionary... Read More »

We Happy Few: English Charm with a Pinch of Paranoia

We Happy Few takes place in an alternate, dystopic version of 1964 England. In an interview, Guillaume Provost, Founder of Compulsion Games, discusses the creative process behind the studio’s strong brands. Compulsion Games, the Montréal studio behind the acclaimed Contrast, presents its latest creation, We Happy Few, a first-person survival game in which you have... Read More »

Splash Pop: Beat and eat an intelligent mob of characters on mobile

Splash Pop is a game where you have to eat up a mob of tiny creatures equipped with a sophisticated crowd mentality. In an interview, executive producer Félix Larivière and artistic director Claudine Leclerc talk about the challenges of presenting so many characters on a mobile device screen. Splash Pop is an action and problem-solving... Read More »

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