Benjamin Hoguet

Benjamin Hoguet

Benjamin Hoguet is a writer and a designer of interactive and transmedia works. He has contributed to many interactive documentary, fiction and comic strip projects. He has also written for Éditions Dixit three books on new forms of storytelling that make the La Narration Réinventée collection.

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Venice VR and its Heavenly Isle of Virtual Reality

A guided tour of Lazarretto Vecchio, an island dedicated to VR during the 74th Venice International Film Festival, accompanied by Michel Reilhac, the organizer of the first edition of Venice Virtual Reality. After 85 years of existence and 74 editions, the Venice Mostra has become a true monument of tradition in film. As is the... Read More »

Broadcasting Strategies for the Digital Age

A successful marketing and distribution campaign has three key ingredients: advertising on social networks, partnerships with established media outlets and reaching out to influencers. Producing and distributing used to be two entirely different disciplines managed by producers and media outlets respectively. In the digital age, however, the difference between the two is not as clear... Read More »

SwapTales: Léon!: the Making of a Family Video Game

A look at the making of SwapTales: Léon! an award-winning game designed to appeal to young and old alike. The concept: changing the storyline by inverting words... When discovering an original yet oh-so-obvious form of entertainment, you might have wondered: “Now, why hadn’t anyone thought of that before?” That’s exactly how I felt the first... Read More »

The immersive power of binaural sound: an interview with Amaury La Burthe (Audiogaming)

What is binaural sound and how can you use it in your work? Amaury La Burthe, who specializes in audio tools for digital media, explains how this technology contributed to the success of the Notes on Blindness virtual reality experience. New narrative formats create a breeding ground for sound designers, and there are more and... Read More »

CtrlEdit: a new tool for producing interactive movies

Baptiste Planche talks about his software CtrlEdit, a new tool for producing interactive movies in a simple and cost-effective way. By nature and use, cinema is a linear media that excels at having us lose track of time and plunging us into increasingly complex stories. This is due in part to cinema’s extreme industrialization. Today’s... Read More »

How can chatbots be used to tell stories?

Virtual reality was the revolution that was expected to shake up 2016. But this year also saw the rising popularity of chatbots, computer programs designed to simulate conversation. Among several triggers was the announcement made by Facebook of its decision to open up its Messenger service to chatbot developers. That was last April, and six... Read More »

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