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Will virtual reality conquer the Canadian mass market?
July 27, 2018
Alice, The Virtual Reality Play: When the Real and the Virtual...
June 12, 2018
The Renaissance of Children’s Live Action Programming
June 8, 2018
Skyship Entertainment’s Data-based Creation: A Formula for Success
May 17, 2018
Europe Is Preparing to Become a World Leader in Digital Media
May 15, 2018
The Long Tail in 2018: Niches Meet Streaming and Social Media
May 10, 2018
Update or Die: How to Keep Your Digital Works Alive
May 8, 2018
Telling stories with objects
April 27, 2018
Patreon and Drip: An Analysis of Subscription-Based Crowdfunding Platforms
April 24, 2018
When The World Is Your Market: Globalized Media from a Canadian...
April 19, 2018
Creating a Snapchat Original Series: The #PLS Success Story
February 22, 2018
What to Look Forward to This Year in Virtual and Augmented...
February 20, 2018
Children’s Media Habits: An In-Depth Analysis
February 9, 2018
Media Usages of 3–5 Year-olds: Child Users, Parent Companions
February 8, 2018
Media Usages of 5–8 Year-olds: Children Take Control of Their Autonomy
February 8, 2018
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