Tags "Gaming"

TFO Is Using A Video Game Engine to Make TV, And It’s Working

Ontario’s French public broadcaster TFO is booming. Driving this growth is the use of technology and innovation to pioneer new ways to create TV content. The awards, and the audiences, have followed. TFO, Ontario's educational French-language broadcaster, is publicly-funded, with a focus on content for young Franco-Ontarians and French speakers and learners worldwide. Like many... Read More »

Can eSports bring millennials back to TV?

With the pro-gaming sector posed to be worth $1.1 billion by 2019, eSports is an opportunity to reach a ‘lost’ audience, says beActive’s founder. Written by Nuno Bernardo (MIP Blog) ESports, or competitive professional video gaming, has surged in popularity in the past few years, inspired by images of Korean arenas packed with thousands of... Read More »

Promoting your indie game: ten lessons learned by Versus Evil

Steve Escalante, general manager of indie game publisher Versus Evil, shares ten lessons he learned about PR campaigns and launch windows. With 15 years of experience in video game development and publishing, Steve Escalante knows what works and what doesn’t when it comes to launching and promoting a game. He presented some of the lessons... Read More »

Indie Identities: The Rise of Independent Entrepreneurs in Canada

Can indie game developers be entrepreneurs with commercial intents and do meaningful and innovative work? “Absolutely!” says Jason Della Rocca, cofounder of Execution Labs, who looks back at the growth of independent game studios in Canada. As I write these words, I am sitting in Casablanca having just witnessed a truly emotional moment where a... Read More »

Minority Media, Montréal’s VR gaming pioneers

An interview with Montréal’s Minority Media, a Virtual Reality (VR) pioneer that created Time Machine VR, one of the first game designed exclusively for consumer VR devices. As you walk into Minority Media’s office in the trendy Mile-End neighbourhood of Montréal, you can’t help but feel you’ve landed in a special place, mixing cultures, both... Read More »

Community is key to the success of an indie game

Encounter with Astrid Rosemarin, community developer with Execution Labs, to discuss the creation of a solid fan base for an indie game. Interview with Astrid Rosemarin, community developer with Execution Labs, an accelerator and early stage investor for independent video game studios. She explains the importance of community for the success of an indie game... Read More »

Time Machine VR: Virtual Reality Dinosaur Safari

Live from the Montreal International Game Summit, Minority Media’s Rommel Romero introduces the eagerly awaited project Time Machine VR and shares the studio’s experience with developing a virtual reality game. Minority Media presents Time Machine VR, a pre-apocalyptic exploration and adventure game in which the player incarnates a scientist who travels through time to find... Read More »

Publishers Are Developers’ Best Marketing Friends

Encounter with three publishers during the Montréal International Game Summit. Learn how to grab their attention as well as the do’s and don’ts when it comes to marketing your Indie game. Meridian4, Ends in Four Games and Tilting Point shed light on the publisher’s role in the video game ecosystem. They provide tips to independent... Read More »

Interactive Fiction: The Videogame / Film / Novel Hybrid

A look at “interactive fiction,” video game genre growing in popularity that favours storytelling and feelings over gameplay. Heavy Rain, released on PlayStation in 2010, sold more than 3 million copies in 3 years, with a new release for PS4 slated for March 2016. Lifeline ranked No. 1 in downloads for paid mobile games in... Read More »

Outlast, the art of horror video games

In an interview, Red Barrels studio co-founder Philippe Morin shares his ideas for development and promotion of independent games and reveals a few hints about the eagerly awaited Outlast 2 sequel. Outlast is a game of horror and survival with a non-combat approach and a large part of the gameplay involves ways of escape. Red... Read More »