Tags "Video Game"

The Global Market Race for Talents and Renowned Creative Brands

The opportunities made available to Canadian companies are numerous on a global level, but the competition is intensifying. To benefit from this global market race, industry players are increasingly betting on talents and strong brands. This article presents an excerpt from our Trends Report: 2017 Mid-Year Update. “As the entertainment and media industry becomes more and... Read More »

Building a Successful Studio After a First Indie Game

Through the Canada Media Fund’s Accelerator Partnership Program, indie studio Thunder Lotus Games worked with incubator District 3 and earned over $1 million in revenue. Founder Will Dubé recalls the journey, from crowdfunding his game Jotun to building a successful business. Jotun, the first game from indie studio Thunder Lotus Games, is a hand-drawn action/exploration game... Read More »

Canada’s digital talent a hit in Hollywood

Canadian trade commissioners and digital companies offer advice to media and entertainment businesses aiming for the Los Angeles market: think internationally from the start, build trust, and develop expertise in a specific area. This article was first published in CanadExport, the official magazine of the Canadian Trade Commissioner Service. Hollywood’s film and television industries have... Read More »

Added-Value Services Offered by Crowdfunding Platforms

Major crowdfunding platforms, such as Kickstarter, Indiegogo and Ulule are now offering an array of complementary services to accompany creators during and after a campaign. The new loft-type offices occupied by the Ulule platform in Montréal house three different types of spaces: a space for the staff members of the company founded in France in... Read More »

Women in Media and Technology: From Findings to Initiatives

There are several initiatives aimed at supporting women in media and technology (a list is provided at the end of this article). However, true gender parity is still far from being a given. Female producers and business leaders offer a few potential solutions. A wind of change seems to be sweeping the audiovisual industry as... Read More »

Not So Auto-Save

How can we future-proof digital content? It’s an important question as the ever-evolving systems that support these works become incompatible, inaccessible, or obsolete. A look at “digital memory” with William Uricchio and Sarah Wolozin of the MIT Open Documentary Lab. The time-ticking need to find digital documentary preservation solutions, systems and policies is the inspiration... Read More »

Gaming Trend: The Art of (Watching) Play

Seattle, WA’s Key Arena was packed in July 2014 for the 4th annual International Defense of the Ancients 2 tournament, with a prize pool of US$10.9 million. “Stop playing videogames and go outside!” This has been a common refrain of parents for several decades now. However, if you haven’t already, prepare to start hearing this: “Stop... Read More »